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SLAY2

The Spire Intelligence Observatory

Make every draft decision on evidence.

SLAY2 is an independent strategy companion for Slay the Spire 2. It calculates reward, potion, “?” room and draw odds exactly, tracks the hidden counters behind them, and explains its card advice — without passing off a guess as a fact.

  • Exact arithmetic
  • Main v0.107.1 verified
  • No account · runs in your browser

Try it — runs in your browser

How likely is a rare in your next reward?

Exact

Each card in a reward pack rolls its rarity against a hidden counter that starts at −5 points and climbs one point per non-rare card. Drag the slider to see how the counter changes the next pack. Example inputs, Ascension 0 — not your run.

0 · just had a rare45 · counter capped
After a normal fight
29.5%chance of at least one rare in the 3-card pack
After an elite
44.9%chance of at least one rare in the 3-card pack
Chance of at least one rare in the next regular-fight pack, by counterRises from 0 percent just after a rare to about 70 percent when the counter is capped at 45.0%25%50%75%100%08152330384512 cards · 30%Non-rare cards since last rareP(≥1 rare in pack)

What SLAY2 does

Exact odds

Numbers you can check

Exact

Card-reward rarity with the hidden pity counter, potion drops, “?” room outcomes, draw probabilities and shop prices — computed in exact rational arithmetic, verified against an independent implementation and the published tables.

Advisor

Advice that shows its work

Heuristic v0

Enter the cards you are offered. SLAY2 ranks them against your deck, breaks the score into reasons, and tells you how stable the call is. It is a transparent heuristic today — labelled as one, never dressed up as a win probability.

Evidence

A ledger, not a leaderboard

Audited

Every rule has a source, every model a measured result with its sample size — and “not yet evaluated” where nothing has been measured. Third-party simulator results are research output with unverified live-game parity.

Coverage notice

What is — and is not — supported today

Support status by feature
AreaStatusDetail
Game buildSupportedMain v0.107.1 (Steam build 23811903). Beta v0.111.0 is refused until its rules are verified.
Characters & ascensionSupportedIronclad, Silent, Regent, Necrobinder, Defect · Ascension 0–10 (STS2 has no A11–A20, no Act 4, no keys).
Exact oddsSupportedRarity + pity counter (incl. A7), potion counter, “?” rooms, draws, shop prices, gold.
Card advisorHeuristic v0Transparent and uncalibrated. Class coverage is limited by how much each card’s effect is tagged. Where simulated runs tested a class’s card values, the advisor adds a labelled second opinion beside it.
Simulated card valuesResearchIronclad: playing by the measured values got past the Act-1 boss in 65.1% of 1,991 held-out simulated games against 43.3% for the hand-written ratings (p = 8.8e-57) · Silent: playing by the measured values got past the Act-1 boss in 18.5% of 1,999 held-out simulated games against 11.5% for the hand-written ratings (p = 8.5e-13) · Regent: playing by the measured values got past the Act-1 boss in 49.7% of 1,978 held-out simulated games against 14.0% for the hand-written ratings (p = 3.9e-154) · Necrobinder: playing by the measured values got past the Act-1 boss in 62.1% of 1,997 held-out simulated games against 47.8% for the hand-written ratings (p = 5.9e-30) · Defect: playing by the measured values got past the Act-1 boss in 76.2% of 1,996 held-out simulated games against 34.5% for the hand-written ratings (p = 7.2e-167). Simulator unverified against the live game; see Evidence & methods.
Combat lab, map, shops, eventsPlannedNot available yet; nothing on this site pretends otherwise.
Co-opNot supportedPer-seat odds exist in the game; scaling and shared decisions are unverified.